Run-Time Reconfigurable FFT Engine


This paper develops a system level architecture for implementing a cost-efficient, FPGA-based real-time FFT engine. This approach considers both the hardware cost (in terms of FPGA resource requirements), and performance (in terms of throughput). These two dimensions are optimized based on using run time reconfiguration, double buffering technique and the “hardware virtualization” to reuse the available processing components. The system employs sixteen reconfigurable parallel FFT cores. Each core represents a 16 complex point parallel FFT processor, running in continuous real-time FFT engine. The architecture support transform length of 256 complex points, as a demonstrator to the idea design, using fixed-point arithmetic and has been developed using radix-4 architecture. The parallel Booth technique for realizing the complex multiplier (required in the basic butterfly operation) is chosen. That is to save a lot of hardware compared to other techniques. The simulation results that have been performed using VHDL modeling language and ModelSim software shows that the full design can be implemented using single FPGA platform requiring about 50,000 Slices.