Transformation Matrix for 3D computer Graphics Based on FPGA(English)

Abstract

AbstractThe real time of the computer graphics system performance is one of the fast many computing applications. The 3D (three-dimensional) geometric transformations are one of the most important principles of interactive computer graphics, which are essential for modeling, viewing and animation. This paper tends to construct a general form of a single matrix representation for multiple geometric transformations for three-dimensional objects. This way, a speed up factor of 1 to 5 can be gained. Architectureis designed, and implemented as a hardware unit, and then testedfor the single matrix transformation, using Field Programmable Gate Array (FPGA). Keywords: 3D graphics, lookup table, FPGA, concatenation.