The effect of exercise on some special visual capabilities and the level of learning for some offensive skills in foil

Abstract

لللاعبThe effect of exercise on some special visual capabilities and the level of learning for some offensive skills in foilPart I - Introduction of researchAbdullah HusseinMohamed ZhiaAbstractThe game fencing one of the World Games and the Olympic sports that have requirements , social, psychological and educational as it is practiced in accordance with the laws and rules of a private organization governing competition between Almtbarzyn .The study aimed to identify the impact of special exercises in the development of some of the visual capabilities in a sample search and identify the impact of special exercises in the level of learning some offensive skills among a sample search. As well as to identify the proportion of the level of learning for the research variables .The research hypothesis is that there is a positive effect of the style used by the subject teacher in the development of certain visual capabilities and the level of learning for some attacking skills of members of the research sample as well as there is a positive effect of exercise special visual in the development of certain visual capabilities and the level of learning for some attacking skills with members of the research sample in the experimental group and there were statistically significant differences between the experimental and control groups in the post-test and in favor of the experimental group . This included the door areas in which the study was conducted and included the human sphere on the sample of students , and the third stage 's (36 ) students , and the temporal sphere , which took place through the experience of ( 01/03/2013 ) until ( 15/04/2013 ) and spatial domain Hall the courts Physical Education College / University of Al-Muthanna . Chapter has touched the researchers said in the theoretical studies to the duel between the past and the present and to the requirements of fencing and to the importance of the visual capabilities in the field of game duel and what a big role in client learning and motor performance in the game of fencing and then touched to exercise special visual and how to assess the level of performance skills , but similar studies have touched researchers to study ( branches spokesman Abdel Hamid) has addressed all the study with researchers discussed in terms of similarities and differences with the current study . In the third chapter has dealt with this section researchmethodology , as selected researchers experimental approach to suitability and nature of the problem , as it was selected students of the Faculty of Physical Education Phase III 's (36 ) students divided into two groups and touched the researchers in this section also " to the devices and tools that were used in experience with an explanation of the tests used and then processing the results statistically by the statistical system spss. either the fourth quarter has included display display the results obtained from the tests and analyzed in accordance with the tables and graphs and illustrations and discussed according to the scientific method used in Chapter V Vostml on the conclusions reached by the the researchers and the most important which is the evolution of the level of visual capabilities under discussion in both the experimental and control groups and the evolution of the level of learning the skills of offensive under discussion in both the experimental and control groups and the superiority of the experimental group to a control group in tests of visual capabilities under discussion and the superiority of the experimental group to the control group level learning movements offensive under discussion the recommendations of the guardian of his research are the need to emphasize the visual exercises as the foundation in the sport of fencing and by which they can get to achieve positive results in the game as well as the need to develop visual capabilities through exercises and linked visual motor performance of the Player